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	<title>Music &#38; Language Studies &#187; Ideas</title>
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	<link>http://www.musiclanguage.net</link>
	<description>Dedicated to the integrated study of music and language.</description>
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		<title>How to make a talking moose</title>
		<link>http://www.musiclanguage.net/2007/04/05/how-to-make-a-talking-moose/</link>
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		<pubDate>Thu, 05 Apr 2007 17:37:16 +0000</pubDate>
		<dc:creator>Jonathan G. Secora Pearl</dc:creator>
				<category><![CDATA[Ideas]]></category>
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		<description><![CDATA[I spoke with a prominent sound designer for animated features last night. He posed a rather intriguing problem: How do you make a talking moose sound organically like a talking moose? How do we create a voice that would represent a talking moose? How do we put the acoustic filters in place to take a [...]]]></description>
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		<title>Automatic voice feature extraction</title>
		<link>http://www.musiclanguage.net/2007/04/04/automatic-voice-feature-extraction/</link>
		<comments>http://www.musiclanguage.net/2007/04/04/automatic-voice-feature-extraction/#comments</comments>
		<pubDate>Wed, 04 Apr 2007 15:54:56 +0000</pubDate>
		<dc:creator>Jonathan G. Secora Pearl</dc:creator>
				<category><![CDATA[Ideas]]></category>
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		<description><![CDATA[Elliott D. Ross and colleagues have long studied the impact of particular right hemisphere neuropathologies on affective speech prosody, syndromes collectively termed the aprosodias. (See the Song, Speech, and Brain bibliography for some details). If we develop the tools for automatic extraction of voice features (ones that would be necessary to produce animated synthetic voices), [...]]]></description>
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		<title>Voices for entertainment and beyond</title>
		<link>http://www.musiclanguage.net/2007/04/02/voices-for-entertainment-and-beyond/</link>
		<comments>http://www.musiclanguage.net/2007/04/02/voices-for-entertainment-and-beyond/#comments</comments>
		<pubDate>Mon, 02 Apr 2007 18:47:31 +0000</pubDate>
		<dc:creator>Jonathan G. Secora Pearl</dc:creator>
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		<description><![CDATA[I&#8217;ve been thinking a lot lately about the challenges of creating realistic voices for video games, feature films, and beyond. What&#8217;s beyond: I see us developing computer systems that learn language in the way that a human does, through the combination of inborn mechanisms and lived experience. Idiolects reflect the individual, from the statistical analysis [...]]]></description>
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		<title>Leitmotivation</title>
		<link>http://www.musiclanguage.net/2007/03/25/leitmotivation/</link>
		<comments>http://www.musiclanguage.net/2007/03/25/leitmotivation/#comments</comments>
		<pubDate>Sun, 25 Mar 2007 14:44:16 +0000</pubDate>
		<dc:creator>Jonathan G. Secora Pearl</dc:creator>
				<category><![CDATA[Ideas]]></category>
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		<description><![CDATA[I had an idea recently, in the vein of sound design, or score writing for movies, games, what have you. I&#8217;m wondering if anyone is working on this. The idea is simple: extract certain salient patterns of melody and rhythm from the speech of an individual, transforming those patterns directly into musical motives, to serve [...]]]></description>
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