How to make a talking moose
I spoke with a prominent sound designer for animated features last night. He posed a rather intriguing problem: How do you make a talking moose sound organically like a talking moose? How do we create a voice that would represent a talking moose? How do we put the acoustic filters in place to take a voice and make it sound as if the human speech organs were inside the resonant cavity of a moose?
The point is, what’s needed at the moment is to devise for sound the same sorts of tool set that computer graphic designers have at their disposal. We need to develop the tool set for sound manipulation that produces true organic-sounding products. We don’t need to create the sounds wholecloth. Think of photo-manipulating software. We’ve got things to start with. We can make the recordings. The problem is how do we manipulate the sound without creating all sorts of digital noise? How do we make the filters that change a moose into a goose into a hedgehog, and how do we take a fast-speaking New Yorker, and make them sound like a Georgian, or better yet, how do we produce a filter to speak French with a Russian accent?
It is a problem whose resolution will depend on pulling together the right team of people, from a variety of backgrounds, using a variety of approaches. We need to understand what goes into the sounds in the first place that creates the identity of a fast-talking, angry, New York cabbie or a slow-talking, treacly Atlanta land salesman. What are the features of a Russian speaking French that differ from those of a native speaker? I’ll give you a hint: It’s not as simple as the phoneme set. So, we need some people to take apart the real organic sounds, while we’ve got others working on putting them back together. There’s a great deal of work being done on the latter half, but very little on the former. It’s time to put them together.
This will be done. It’s just a question of who, and when.
